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流放之路3.0護盾與血量修改 ES流派要廢的節奏

We'll be making a large number of changes to Energy Shield and other defences as part of the Fall of Oriath Beta。 This manifesto aims to explain why we've decided to make changes to Energy Shield, and what these changes will be。

我們將會在3.0BETA對於ES(護盾)做出大量的修改,本文我們將會解釋我們如何修改並且解釋這樣修改的原因。

Why was a change required?

The Chaos Inoculation Keystone let Energy Shield entirely replace Life as the resource that made up a character's effective health pool, rather than just augmenting it。 Because Energy Shield comes inherently on Intelligence-based equipment and has multiple mods that increase the value from the equipment, we saw a far greater growth in Energy Shield values from well-rolled items than we did life bonuses。

This factor, as well as other factors like the increase to Energy Shield from Intelligence and the power of the Discipline Aura, meant that with very well rolled items, a player could achieve colossal values of Energy Shield。 We've seen characters reaching over 25,000 Energy Shield while still having the damage output to sufficiently complete all of the content in the game, compared with the 9,000 Life that a very heavily invested Life character with perfect items could reach。

In addition, the Vaal Pact, Ghost Reaver and Zealot's Oath keystones could be used to compensate for any situation where the build found itself lacking, with the small exception of Life Flasks。

The combination of a huge effective health pool and complete access to recovery mechanics removed almost all of the challenge from the very toughest encounters in the game。

To solve this problem, we've made some changes at certain points that reduce the power of Energy Shield at the very end of the game, without undermining it at lower levels。

為什麼要修改?

CI(靈異之體,讓你生命變成1點的那個),讓血量變成1,並且使得ES成為了玩家的有效生命值。並且ES是基於智力屬性,天賦點,以及裝備的ES量來計算加成的,從各個版本到現在可以說ES的增長比血量更容易,而且有效生命更多。

那些強力的ES裝備還可以配合【紀律】光環讓玩家獲得大量的ES,玩家可以很輕鬆的將ES量疊到2500但是相比之下神裝的血量很勉強才能達到9000。

在選擇ES的玩家還可以配合【瓦爾冥約】,【靈能護體】,【狂熱誓言】來彌補偷取,以及無法使用血瓶的問題。

這樣的高有效生命組合配合生存機制已經讓遊戲中的許多挑戰變得無趣。

所以我們打算在一些高級ES底子裝備的ES,不會對低級裝備做出修改。(估計是修改ES的T1詞綴)

Reductions to levels of Energy Shield

All local Energy Shield modifiers on items, as well as the base Energy Shield of items, have been reduced at higher levels。 Very low-level items will see a slight increase or no change, scaling up to a 33% reduction at the highest tier of modifiers。

Below is a screenshot showing a comparison of similar items before and after the change。

不同等級中裝備的ES量修改

所有高級的ES裝備的詞綴將會被削砍並且包括ES裝備的基礎ES,但是低級的ES裝備將會被輕微的提升或者不改,平衡下來高級的ES裝備的固定詞綴差不多減少了33%

下圖是對比,左邊是之前,右邊是現在。

Because of Armour/Energy Shield and Evasion/Energy Shield equipment, we've had to apply this change to the local percentage modifiers on all other armour types as well。 To compensate, all inherent values of base Armour and Evasion Rating on equipment are now greater at higher item levels。

We've also increased the defences granted by all Body equipment at higher levels by 20%。

These changes will not apply to already-rolled modifiers, but will apply to existing base types。 Rerolling items with an old value will update it to the new values。

As a consequence, the Energy Shield values on many unique items have also been updated。

ShavsBefore ShavsAfter

We've also reduced the potential to increase Energy Shield from other sources。

Chaos Inoculation no longer has a multiplier to Energy Shield on a notable behind the keystone。

Elreon can no longer craft 5 to 20% increased Energy Shield on Rings。 There are other crafted mod changes as well, mentioned below。

Discipline now provides a lower value of base Energy Shield, up to 33% lower at level 20 of the gem。 It now also provides 30% increased Energy Shield Recharge Rate。

After all of these changes, players will still be able to reach significantly higher values of Energy Shield than life。 Current estimates are that a build that balances offence and defence and is well-geared can reach around 15,000 Energy Shield。

這個改變同時作用與護甲/ES,閃避/ES的裝備,現在這些裝備的基礎ES也變低了,但是我們提高了其他護甲,閃避底子的裝備固定詞綴。

我們還會提高20%所有胸甲的防禦量(這裡的所有除了ES底子)。

老的已經roll過得裝備不會受到改變,但是如果重新roll的話將會按照新的量來處理。

作為結果,一部分傳奇裝備的ES也會降低。左邊之前,右邊之後

我們同時也削砍了其他獲得ES方式手段。

1,靈異之體不再有那些more ES的天賦了

2,博學大師不再可以附魔5%-15%增加ES到戒指上了!並且還有其他附魔將會被修改。

3,【紀律】提供的ES被削砍,對比修改前在LV20的時候削砍了33%,但是提供了增加30%護盾恢復速度。

經過了這些修改,玩家還是可以達到大量的ES,通過高ROLL的裝備以及天賦點,差不多能達到15000左右的ES。

Vaal Pact

This keystone will no longer affect Energy Shield in any way。 It will only apply to Life Leeched。 This is because the higher effective health pool provided by Energy Shield trivialized some encounters where Vaal Pact let you restore all of your pool in under a second, if your damage was sufficient。

Ghost Reaver

This keystone had a huge downside for characters specialized in both Life and Energy Shield, as they could no longer leech any life, but had no penalty for pure Energy Shield Chaos Inoculation characters。 Because of this, we've now added a multiplier to Energy Shield Recharge Rate to the keystone, so players will be trading Recharge Rate for leech。

Zealot's Oath

This keystone currently has no changes to it, but we may be trying out changes during the Beta。

Master Crafting

We've made some adjustments to Master Crafting values。 Most notably, local flat bonuses to Energy Shield now have a more powerful higher tier modifier。 The goal of this modifier is to make it easier to craft worthwhile Energy Shield items, making it easier to start using Chaos Inoculation or hybrid Life-Energy Shield items。

As mentioned above, you can no longer craft % increased Energy Shield on Rings。 We've greatly reduced the cost of this mod so that it is cheaper to place on Amulets。

Here are the values of the new craftable mods available from Haku:

+27-34 to Maximum Energy Shield can be applied to all Armour Slots

+35-45 to Maximum Energy Shield can be applied to Body Armour, Shield and Helmet

+56-69 to Maximum Energy Shield can be applied to Body Armour and Shield

Below is a screenshot showing an example of the above mods。

瓦爾冥約

不再對ES產生作用!只能對生命偷取作用。因為以ES作為有效生命的BD配合【瓦爾冥約】可以讓你在幾秒內回復滿ES。

靈能護體

對於那些EHP(同時血量+ES的玩家)玩家會有巨大的副作用,ES的話沒有CI多,EHP又缺少了生命偷取,所以我們現在會增加一個係數加快護盾恢復速度。

狂熱誓言

沒變化

大師附魔詞綴修改

對於大師附魔詞綴的量最初了一些修改。對於高級的ES魔符詞綴做出了加強,主要是希望玩家能更簡單的做出高ES的裝備,在遊戲前期可以用CI或者EHP來玩。

還有就是之前說到過得,不再可以對戒指附魔#%詞綴。但是還可以對項鏈附魔這個詞綴,並且減少了花費。

新的護甲大師附魔詞綴量:

+27-34 最大護盾 可用於所有裝備

+35-45 最大護盾 可用於胸甲,盾牌,頭盔

+56-69 最大護盾 可用於胸甲,盾牌

下面是參考圖

New Item Modifiers

We're also going to be adding a series of new modifiers to items, and replacing what can be rolled on some hybrid armour to both improve Life values and to increase the total defences on hybrid armour。

All armour will have a new Prefix modifier that can be rolled that increases flat defences (Armour, Evasion, or Energy Shield) and grants a small value of added maximum Life。

18 to 23 Life and +14 to 20 Armour/Evasion Rating OR +8 to 10 Energy Shield

24 to 28 Life and +21 to 42 Armour/Evasion Rating OR +11 to 15 Energy Shield

29 to 33 Life and +43 to 95 Armour/Evasion Rating OR +16 to 25 Energy Shield (Not on Gloves and Shields)

34 to 38 Life and +96 to 120 Armour/Evasion Rating OR +26 to 30 Energy Shield (Only on Body Armour)

Below is a screenshot showing a body armor with both a maximum Life modifier and the new Armour and maximum Life modifier。

新的裝備詞綴

我們還會增加新的裝備詞綴,主要針對於一些混合的護甲上,可以提高血量以及防禦。

所有的護甲將會有一個新的前綴,同時提高防禦以及血量,如下:

+18-23 生命並且 +14-20 護甲/閃避 或 +8-10 ES

+24-28 生命並且 +21-42 護甲/閃避 或 +11-15 ES

+29-33 生命並且 +43-95 護甲/閃避 或 +16-25 ES

+34-38 生命並且 +96-120 護甲/閃避 或 +26-30 ES

下圖新詞綴裝備預覽

We'll be changing flat added defence mods on multi-defence armours as well。 Previously an Armour/Energy Shield item could roll both flat local Armour and flat local maximum Energy Shield as separate mods。 These pieces will only be able to roll a combined mod that has both of those stats, at 75% their value。 This means that Hybrid armours will have a lower potential rating of an individual defence, but better total defences。 We'll be keeping a close eye on this change during the Beta as it grants a lower effective health pool for Energy Shield characters, but the bonus defences may compensate for this when used alongside other pure Energy Shield items。

We're also going to be adding a series of new suffix modifiers to rare body armours to give them something more rewarding。 Body Armours that grant Evasion will be able to roll additional Dodge Chance。 Body Armours that grant Armour will be able to roll additional Physical Damage Reduction, and Energy Shield armours will be able to roll additional Energy Shield recharge rate。 We may be adding other interesting modifiers as suffixes to other item slots during the Beta, if this is successful。

As you can see, there are a lot of changes to Energy Shield, as well as item defences in general。 We've gone for an approach that adjusts a wide variety of factors, so we're relying on the Beta to give us time to evaluate how this affects different aspects of Energy Shield builds。 We're looking forward to seeing how these changes evolve during the Fall of Oriath development and beyond。

我們對於防禦向的詞綴做出了修改,對於護甲/ES的裝備以前可以ROLL出針對護甲,ES兩條單獨加成的詞綴,現在只能ROLL出組合詞綴了。而且減少了25%的量。所以說現在這種混合型裝備全面來看有著更高的防禦。我們會在BETA中觀察純ES跟混合ES的對比。

我們會增加一系列的新的後綴,讓黃裝更強。比如閃避底子的裝備可以有額外的躲避。護甲底子的裝備有額外的物理傷害減免,ES弟子的裝備有著額外的護盾回復速度。如果這樣的修改很成功的話我們還會在BETA中做出其他新的有趣的後綴。

所以現在這就是對於ES的修改了!包括裝備防禦向的修改。現在我們希望是在BETA中看看這些修改對於ES的影響,在今後的正式版本中,更希望看到更多的改進。



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