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2017-07-25T20:27:27+00:00
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C# 手動釋放記憶體實驗 資料來源: https://docs.microsoft.com/zh-tw/dotnet/api/system.gc.collect?redirectedfrom=MSDN&view=netframework-4.8#overloads https://blog.csdn.net/lastBeachhead/article/details/3379230 GITHUB: https://github.com/jash-git/CS_Console_Release_STACK using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Console_Release_STACK { //C# 手動釋放記憶體實驗 //https://docs.microsoft.com/zh-tw/dotnet/api/system.gc.collect?redirectedfrom=MSDN&view=netframework-4.8#overloads //https://blog.csdn.net/lastBeachhead/article/details/3379230 class MyGCCollectClass { private const int maxGarbage = 1000; static void pause() { Console.Write("Press any key to continue..."); Console.ReadKey(true); } static void Main(string[] args) { int count = 0; Console.WriteLine("count={0}", count++); Console.WriteLine("Memory used before collection: {0:N0}", GC.GetTotalMemory(false)); // Put some objects in memory. MyGCCollectClass.MakeSomeGarbage(); Console.WriteLine("count={0}", count++); Console.WriteLine("Memory used after collection: {0:N0}", GC.GetTotalMemory(false)); // Collect all generations of memory. GC.Collect(); Console.WriteLine("count={0}", count++); Console.WriteLine("Memory used after full collection: {0:N0}", GC.GetTotalMemory(false)); Console.WriteLine("count={0}", count++); pause(); } static void MakeSomeGarbage() { Version vt; // Create objects and release them to fill up memory with unused objects. for (int i = 0; i < maxGarbage; i++) { vt = new Version(); } } } }

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