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2017-07-25T20:27:27+00:00
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C# 多執行序 簡易範例(CS_Console_Wait_Multithread) GITHUB: https://github.com/jash-git/CS_Console_Wait_Multithread 01.建立一個 監聽/等待的所有其他執行序 工作完成的執行序: public static void Thread_MT_M(object arg=null) 02.實際工作的子執行序(負責把傳過來的數字相加): Thread_MT_C(object arg=null) using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace CS_Console_Wait_Multithread { class Program { public static ArrayList[] ALCInupt; public static ArrayList[] ALCOutput; public static Thread[] th_C; public static int intAns; public static void Thread_MT_M(object arg=null) { int i = 0; int threadCount = 0; int threadAmount = 27;//執行序總量 //--- //ArrayList 物件陣列初始化 ALCInupt = new ArrayList[threadAmount]; ALCOutput = new ArrayList[threadAmount]; th_C = new Thread[threadAmount]; for (i=0;i< threadAmount; i++) { ALCInupt[i] = new ArrayList(); ALCOutput[i] = new ArrayList(); } //---ArrayList 物件陣列初始化 //--- //把輸入資料放入對應變數中 for (i = 0; i < threadAmount; i++) { int k = (i + 1) * 10; for (int j = 0; j < 10; j++) { ALCInupt[i].Add((k - j) + ""); } } //---把輸入資料放入對應變數中 //--- //依序兩兩建立子執行序,並等待執行完畢 do { th_C[threadCount] = new Thread(Thread_MT_C); th_C[threadCount].Start(threadCount); threadCount++; if(threadCount< threadAmount) { th_C[threadCount] = new Thread(Thread_MT_C); th_C[threadCount].Start(threadCount); } bool blncheck = false; do { Thread.Sleep(100); blncheck = false; if ((threadCount - 1)< threadAmount) { blncheck |= th_C[(threadCount - 1)].IsAlive; } if (threadCount < threadAmount) { blncheck |= th_C[threadCount].IsAlive; } } while (blncheck); if (threadCount < threadAmount) { string[] buf01 = ALCOutput[threadCount][(ALCOutput[threadCount].Count - 1)].ToString().Split(';'); intAns += Convert.ToInt32(buf01[1]); } if ((threadCount - 1) < threadAmount) { string[] buf02 = ALCOutput[(threadCount - 1)][(ALCOutput[(threadCount - 1)].Count - 1)].ToString().Split(';'); intAns += Convert.ToInt32(buf02[1]); } Console.WriteLine("{0} threads finish...", (threadCount+1)); threadCount++; } while (threadCount < threadAmount); //---依序兩兩建立子執行序,並等待執行完畢 } public static void Thread_MT_C(object arg=null) { int index = Convert.ToInt32(arg); int sum, data; sum = 0; for(int i=0;i< ALCInupt[index].Count;i++) { data = Convert.ToInt32(ALCInupt[index][i].ToString()); sum += data; ALCOutput[index].Add(data + ";" + sum); Thread.Sleep(10); } } public static void Pause() { Console.Write("Press any key to continue..."); Console.ReadKey(true); } public static void Wait() { Console.Clear(); Console.Write("Wait: "); Thread.Sleep(500); Console.Clear(); Console.Write("Wait: \\"); Thread.Sleep(500); Console.Clear(); Console.Write("Wait: |"); Thread.Sleep(500); Console.Clear(); Console.Write("Wait: /"); Thread.Sleep(500); Console.Clear(); } static void Main(string[] args) { intAns = 0; Thread th_M = new Thread(Thread_MT_M); th_M.Start(); do { Wait(); }while (th_M.IsAlive); Console.Clear(); Console.WriteLine("1+2+3+...+270={0}", intAns); Pause(); } } } PS 判斷執行序是否還在執行 執行序傳遞參數 執行序共享全域變數 物件陣列建立與實體化(ArrayList)

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