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流放之路3.0技能持續傷害改動 負面狀態增強一覽

流放之路官方公布消息,流放之路3.0正式版奧瑞亞的隕落將於8月4日周五下午1點(北京時間8月5日凌晨4點)在國際服開放,國服也將在本月底公布3.0測試時間,今天小編給大家帶來一篇POE3.0持續傷害改動詳細。

Poison and Bleed will now be considered Ailments, just like Freeze, Shock, Ignite and Chill. This means that like the other Ailments, they aren't considered Skill Effects, and are unaffected by modifiers to Skill Effect Duration, such as the Increased Duration Support.

上次翻譯Ailments為疾病不合適。看來叫負面狀態更好點。

中毒和流血,現在將被當做負面狀態,就像冰凍、感電、點燃和冰緩。這6個負面狀態不受持續時間影響了,例如增加持續時間技能石

There are now specific modifiers to Bleeding Duration and Poison Duration in the passive tree.

天賦樹上會有特定的點,來增加流血、中毒時間

Your Critical Damage Multiplier will now not influence Poison, Bleeding and Ignite damage。

(因為沒有二次加成)暴擊加成也就對中毒、流血、燃燒傷害沒有影響了。

Damage Multiplier for Ailments from Critical Strikes, which boosts the damage of Ignite, Poison and Bleed caused by critical strikes.

但是暴擊時多了個屬性:負面狀態傷害加成

a large portion of a hit's modifiers to Critical Strike Multiplier also apply to the skill's ailment damage

這個屬性將轉化大部分暴擊加成到負面狀態傷害加成。

most challenging bosses have always had inbuilt immunities to ailments. We're going to be removing the majority of these immunities

移除大部分boss的免疫效果

Modifiers to Spell Damage apply to this Skill's Damage over Time

this will be replaced by an equivalent modifier that will only affect the specific Damage over Time effect that a skill inherently applies, not any others it causes due to stats on gear or supports, such as Poison or Decay.

法術傷害套用到該技能的持續傷害被砍,取而代之的是,直接影響持續傷害的具體數值(貌似就是增加技能石上描寫的技能傷害數據)

Damage over Time is now never considered Projectile Damage, and so is not naturally affected by modifiers to Projectile Damage.

持續傷害將不會被投射物傷害buff

Caustic Arrow, will gain a modifier which will allow modifiers to Projectile Damage to apply to that skill's inherent Damage over Time effect

毒箭將會有個詞綴,允許投射傷害作用到技能的固有持續傷害上

Many other skills that were most penalized by this change, such as Essence Drain

其他的很多技能就debuff了,比如ed(靈魂吸取)

In the Beta, Damage over Time is only considered Area Damage in cases where it's being applied in an area。

If moving out of the area means you're not taking that damage any more

持續傷害將被範圍傷害buff,僅當怪物在技能範圍內時。當移動出範圍時,將不會受到持續傷害。

This means that effects like Vortex, or the Burning Ground placed by a Fire Trap, deal Area Damage over time.

冰漩渦和火陷阱造成的燃燒地面,會有範圍傷害buff

Blight skill, or a group of enemies being ignited by the hit of a Fire Trap, then that will not be considered Area Damage

萎滅,火陷阱的hit造成的點燃,不會被範圍傷buff

In addition, Bleeding, Ignite and Poison are never considered Area Damage

流血、點燃、中毒永遠也不會被範圍傷害buff

Weapon Elemental Damage support have now been replaced with "Elemental Damage with Attack Skills".

武器元素傷害,被換成 攻擊技能的元素傷害。(天賦樹、物品和技能石都改了)

一些二次傷害會被buff,比如地獄打擊。(照這個說法,爆炸箭也被buff)

武器元素傷技能石的更多加成被小削。

同時作用於空手build。

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